Spending money in games and apps doesn't teach us how to spend wisely or save money, it encourages compulsive spending that leads to gambling problems. It's even more dangerous to start young. Read this article Experts warn of mounting internet gambling addiction among youth and others that explain why behavioral addictions are just as serious as substance addictions
Jama Study 12/11/22 shows each additional daily hour of playing video games and watching videos increased the risk of developing obsessive compulsive disorder a few years later. Read about it here and here and UK news here and here on NBC.
This study shows the disruption of neurological connections between child & parents when phones are in viewing sight https://earlylearningnation.com/2022/11/first-ever-study-provides-high-tech-window-on-mother-child-brain-synchrony
2023 A longitudinal cohort study in Singapore has confirmed that excessive screen time during infancy is linked to detrimental outcomes in cognitive functions, which continue to be apparent after eight years of age. https://neurosciencenews.com/screen-time-brain-maturity-22410/
Screen Time Tied to Cognition, Behavior in Children Born Preterm: High amounts of screen time contribute to adverse cognitive, executive function, and behavior outcomes at ages 6 to 7 years in extremely preterm (EPT) children, according to a study published online July 12 in JAMA Pediatrics.https://www.physiciansweekly.com/screen-time-tied-to-cognition-behavior-in-children-born-preterm?eType=EmailBlastContent&eId=a710054d-d9ce-4f16-a61d-22b82abb57d1
Speech delay study 3/2023: Conclusion: Screen time more than two hours daily increase the risk of speech delay 6.2 times in children aged 1-2- year old. Male and low parental education also acted as risk factors for speech
Social emotional development was negatively affected as digital game addiction increased in children as young as preschool. Digital game addiction level is associated with parents’ digital game guidance strategies. Active parenting guidance strategy prevents children’s digital game addiction, while digital and free parenting strategies increase addiction.
Higher Digital Addictions with Supportive Parents 2/2023
While being a supportive parent is associated with slightly lower overall addiction risks than those with abusive relationships, it does not prevent children from suffering from digital addictions because supportive parents rarely control time and access to devices. This debunks Big Tech and TikTok's advice to parents that being a "good parent" and co-using apps is the best way to prevent harm -- because it's not. https://www.sydney.edu.au/news-opinion/news/2023/01/23/parental-support-linked-to-teen-internet-addiction.html
Extensive Research cited by Dr. Kardaras, author of Glow Kids and digital addiction expert
Digital Addictions Are Drowning Us in Dopamine 8/2021
Great article for teenagers and gaming skeptics. Rising rates of depression and anxiety in wealthy countries like the U.S. may be a result of our brains getting hooked on the neurotransmitter associated with pleasure. https://www.wsj.com/articles/digital-addictions-are-drowning-us-in-dopamine-11628861572
Cyberbullying Frequency (2022, Pew Research Center) 4 US Teens aged 13-17 reported:
• 46% experienced cyberbullying, with offensive name calling being the most common type of harassment
• 22% had false rumors spread about them •
17% received explicit images they didn't ask for
• 15% report being constantly asked where they are; what they are doing or who they are with by someone other than a parent
• 10% reported receiving physical threats
• 7% reported having explicit images of them shared without their consent
Cyberbullying Impact (2018, Cyberbullying Research Center)5 Cyberbullying is more devastating than traditional bullying because:
• The victim may not know who is bullying them due to anonymity. • Hurtful actions go viral which increases the audience and aggressors to limitless.
• It is easier to be cruel on-line as no social cues exist.
Cyberbullying and Suicidal Ideations (2022, JAMA Network Open Study)6
• Cyberbullying was the #1 cause of suicidal ideations in adolescents aged 10-13 years old based on a study of 10,414 United States adolescents. Cyberbullying Reporting: Reasons teens don’t report cyberbullying (2021)7 :
• Fear of losing their access to their technology:
o The Pew Research Center reports that 65% of parents have taken away a teen’s phone or internet privileges as punishment.8 •
They don’t want to be seen as snitch and lose even more social status.
• Ashamed for being a target
Parent Concerns (2023, Pew Research)9
• 35% of parents are worried that their kids may be bullied (2nd to Anxiety and Depression)4
Parent Survivor Advocates and Kristin Bride Senate Hearing Testimony 7/14/2023
Citations: 1 Ian Martin, Hugely Popular NGL App Offers Teenagers Anonymity In Comments About Each other (June 29, 2022), FORBES at https://www.forbes.com/sites/iainmartin/2022/06/29/hugely-popular-nglapp-offers-teenagers-anonymity-in-comments-about-each-other/ 2 Bride et al. v. Snap Inc., Yolo Technologies Inc., Lightspace Inc., No. 21-cv-6680 (Central District of California), ECF No. 1 (Class Action Complaint) 3 Bride et al. v. Snap Inc., Yolo Technologies Inc., Lightspace Inc., No. 21-cv-6680 (Central District of California), ECF No. 142 (Order Dismissing Complaint) 4 Vogels, E. (2022, Dec 15), Teens and Cyberbullying 2022, Pew Research Center, https://www.pewresearch.org/internet/2022/12/15/teens-and-cyberbullying-2022/ 5 Hinduja, Sameer PhD., Patchin, Justin W. PhD., Cyberbullying, identification, Prevention and Response, (2018) at https://cyberbullying.org/Cyberbullying-Identification-Prevention-Response-2018.pdf 6 Arnon S, Brunstein Klomek A, Visoki E, et al. (2022), Association of Cyberbullying Experiences and Perpetration With Suicidality in Early Adolescence (2022). JAMA Network Open. 2022;5(6):e2218746. doi:10.1001/jamanetworkopen.2022.18746 7 Dong, Menga, (2021, Feb 9), Why Teens Don’t Report Cyberbullying at https://desis.osu.edu/seniorthesis/index.php/2021/02/09/why-teens-dont-report-cyberbullying/ 8 Pew Research Statistics (2016, Jan 7), Parents Teens & Digital Monitoring at https://www.pewresearch.org/internet/2016/01/07/parents-teens-and-digital-monitoring/ 9 Pew Research Statistics from Pew Research Center https://www.axios.com/2023/01/29/kids-parentsmental-health-depression-anxiety
For a GPS-obsessed culture, remotely listening in on conversations or watching kids at play through cameras can seem extreme. Such a practice likely builds anxiety for parents rather than alleviating it, pediatricians and psychologists say. And it could stunt children’s ability to develop their own autonomy and judgment
11/21 The National Press and Publication Administration told state-run news agency Xinhua that game-playing would be only allowed between 8pm to 9pm.It also instructed gaming companies to prevent children playing outside these times.Chinese state media outlet branded online games a "spiritual opium".Inspections of online gaming companies will also increase, to check that the time limits are being enforced the regulator said.The move reflects a long running concern about the impact of excessive gaming on the young. https://www.bbc.com/news/technology-58384457?fbclid=IwAR2Mc38PJeniPlOqM9J4IavIhKOcfmP1rQKWJvNRpBe2qG4rjclxBvoq60s
Update 11/22: China reports having cured nation wide gaming addiction epidemic (that we still see in developed countries like America/Eurpoe/Canada) with the lockdown on gaming under 18. They also banned blockchain (crypto spending in games like Robux) and all crypto curriencies. Other nations should take notice! Australia moving towards such protective measures and South Korea already implemented in an effort to move towards "common prosperity for all" which DMO, gaming & gambling addiction cripples in a society. Japan announces efforts to fix gaming addiction for their society.
China still having addiction problems and threatening parents 3/23 even with curbing gaming for youth with facial recognition and strict limits, illustrating the problem of addiction with even limited time.
TikTok- reasons to delete and opt-out: Everything you need to know about the app that knows EVERYTHING about YOU
WSJ reporting on mental health risks of TikTok and eating disorders
Selfitis (compulsion to take pictures of yourself/surroundings) 12/15/22Journal of Neurological Nursing - Selfitis is a psychological behavior which enhances the desire of an individual to take photos oneself habitually. Students are the major victims of this condition as they are the immediate vulnerable people for all social advancement and currently they are the major stakeholders of gadgets and smartphone.
Self-Objectification leads to mental health decline, prevalent on social media sites.
Internet Crimes Against Children statement to the Senate 22/14/2023 from John Pizzuro, Raven Commander, New Jersey Internet Crimes Against Children (Ret) New Jersey State Police (Ret): At the moment the predators are winning, our children are not safe, and those who are fiercely committed to protecting them are drowning and will continue to so unless we can get them the resources they need.
That mood boost you get will increase your urge to keep playing, feeding a cycle that will lead to less time for healthier pursuits. https://www.fastcompany.com/90658381/neuroscientists-say-you-shouldnt-play-smartphone-games-to-alleviate-boredom
The link between screens and depression used to be seen as correlation not CAUSAL but it does CAUSE depression and mental health issues. Additionally screens should not be used as coping devices such as seen in substance abuse.Studies link screen use to causing ADHD later in life and misdiagnosed Autism symptoms due to screen use. This 2022 article has in-depth findings about the high correlation between autism and media overuse
Banducci, Sarah. “Study Links Mobile Device Addiction to Depression and Anxiety.” ILLINOIS New Bureau, University of Illinois, 2 Mar. 2016, https://news.illinois.edu/view/6367/334240
Best, Paul, et al. “Online Communication, Social Media and Adolescent Wellbeing: A Systematic Narrative Review.” Children and Youth Services REview, Elsevier B.V.,11 Mar. 2014, https://www.sciencedirect.com/science/article/abs/pii/S0190740914000693?via3Dihub
Kim, Harris Hyun-soo. “The Impact of Online Social Networking on Adolescent Psychological Wellbeing (WB): A Population-Level Analysis of Korean School-Aged children.” Taylor & Francis, Informa UK Limited, https://tandfonline.com/doi/full/10.1080/02673843.2016.1197135
McCrae, Niall, et al. “A Systematic Review: The Influence of Social Media on Depression, Anxiety and Psychological Distress in Adolescents.” Taylor & Francis, Informa UK Limited, https://www.tandfonline.com/doi/full/10.1080/02673843.2019.1590851
Common Sense Media Statistics-- note their funding comes from big tech, so their action advice is not as robust as it could and perhaps under-reporting be but statistics are interesting https://www.commonsensemedia.org/research
Researchers advise young teens to only devote one hour on school days to recreational internet and video games.
The study from Rutgers University researchers surveyed Chinese middle schoolers over a multi-year span and found that those who reported playing more than one hour on school days and more than four hours on weekends tended to have lower grades, a higher tendency to skip school, and a greater chance of feeling bored in class. https://www.marketwatch.com/story/a-pandemic-wakeup-call-middle-schoolers-should-spend-no-more-than-one-hour-on-screens-otherwise-they-face-consequences-11621962066?reflink=mw_share_email
Among 6-year-olds, the rate of myopia following lockdown was 21.5 percent; before covid-19, the highest yearly rate in that age group since 2015 was 5.7 percent. https://www.washingtonpost.com/health/kids-computer-eye-strain/2021/04/23/2f4ca928-988c-11eb-a6d0-13d207aadb78_story.html
Excessive smartphone screen time linked to earlier puberty onset. Exposure to blue light, via regular use of tablets and smartphones, may alter hormone levels and increase the risk of earlier puberty, according to data from a rat study presented 9/2022 at the 60th Annual European Society for Paediatric Endocrinology Meeting.
AOA warnings on gaming and eye health issues
Mediation of children’s digital activities by parents who implement digital parenting strategy is effective on children’s online behavior (Nichols & Selim, 2022). Parental guidance strategies are effective in reducing the addiction of children who spend time with digital games at home during the Covid-19 process. Active parental guidance strategy is effective in preventing children’s digital game addictions. Digitally oriented and free parental strategies increase the time children spend in digital games and therefore increase the level of addiction.
As a result of this study, it was determined that social emotional development was negatively affected as digital game addiction increased in children. Digital game addiction level is associated with parents’ digital game guidance strategies. Active parenting guidance strategy prevents children’s digital game addiction, while digital and free parenting strategies increase addiction. Changes in digital technology have made digital games a part of our lives. Considering that it is not possible to keep children away from digital games, it is a fact that the best strategy to minimize their harm is to be guided by the parents of the children. For this reason, parents should be informed about this issue and the most appropriate guidance strategies should be applied.
When the impact of digital technology, which has a great place in every aspect of children’s lives, on children’s development is determined from an early age and interventions are planned, children will use digital technology consciously in the future. In addition, these results will allow the planning of various experimental studies in future research. With the spread of such studies, parents will also become aware of digital addiction and they will be able to guide their children more consciously with an active parenting strategy.
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